A-B-Zombie is what you get when you mix words – zombies – sheep – and many explosions! A find-the-word game with a splatter twist. Find the word and save Iwan the sheep, fail and the zombies get him! Play Game!
Hello, This is my latest game named Quizland Conquest. A STRATEGY / TRIVIA GAME, WHERE THE PLAYER NEEDS TO ANSWER TRIVIA QUESTIONS TO PROGRESS AND CAPTURE NEUTRAL OR ENEMY POINTS ON THE MAP. USE YOUR WITS AND DEFEAT UP TO 3 COMPETITIVE A.I OPPONENTS, OR YOUR OWN FRIENDS!
Hello all, I haven’t posted in a while but this is an effect that I think deserves a place in here. What this effect does is to make tweening of nodes and the lines connected to those nodes move as well. I’m using Phaserjs for this and depending on your version of the browser it…
Our game has been featured in the Phaser.io games page http://phaser.io/games Or the news article here: http://phaser.io/news/2016/02/vampyre-world-at-stake You can play it here
Phasetips is a tooltip UI component made to be used with PhaserJS game framework. Download it here or check the source code: https://github.com/netgfx/Phasetips
I just released my PhaseSlider UI component, which is a (duh!) Slider with many options and functionalities, take a look at the Github repo: https://github.com/netgfx/PhaseSlider View the example here for advanced: http://www.netgfx.co…s/example1.html or here for basic example: http://www.netgfx.co…ples/index.html
I’m proudly announcing my new game on Codecanyon called Magic Words! You can view it here: Magic Words HTML5 Game Magic Words Is actually two games molded into one pack!
So I was looking for a smart/quick/light way to apply grayscale filter to my images but not by using WebGL. What I found is that by using Image.blendMode = PIXI.blendModes.SATURATION I could simply create an image in Photoshop and apply that blend to it. This way you don’t have to create multiple grayscale versions of…
Hello all I have launched another game on codecanyon which uses Phaser.io at its core, it is an arcade game of sorts like lunar-lander but with a shark… and rockets… and traps and you must never touch the floor, ok its nothing like lunar-lander apart from the low-gravity… Check it out: Jaws Saga: 3000AD
Recently as I was building a new game, I realized that one of the most re-used elements across a variety of games is the “modal”, whether it is a countdown, a message modal or a game-over modal. So I thought to create a little snippet that would make creating a modal an easier task, with…