Hello all, not many hours ago I submited my game for Game-Jam #48 on itch.io. The name of the game is Rabid-Rabit and the theme for the jam was “Mad Science”, the game is a gathering game with a few twists & science!
I have launched another game on codecanyon which uses Phaser.io at its core, it is an arcade game of sorts like lunar-lander but with a shark… and rockets… and traps and you must never touch the floor, ok its nothing like lunar-lander apart from the low-gravity…
The tool is named TexturePacker and allows the load of all your assets and combines them very conveniently into a single Spritesheet and exports that Spritesheet along with a .json file that “tells” Phaser where to find each frame (based on coordinates on the spritesheet), this is called an atlasJSONHash/atlasJSONArray.
I have attached a video showcasing a very rough export that I will use to create today’s codepen example (see below).
Nightcast is a horror game that places the player in the role of an adventurer that moves through a dark forest (too dark) and has only his trusty flashlight to guide him. As ghosts appear the player needs to dispatch them swiftly before the fear overwhelms him.
Game is ready to be compiled using Phonegap (config.xml included)
Hello all, so I have been pretty active on the “create games” front but not so much for blogging, sorry about that… So I come to you now with a Pen that razed over 1500+ views on codepen and 14 hearts so far…
It’s my implementation of a remote collision detection system that uses degrees instead of bounding boxes. This works well for games where you want to calculate the position of the shoot but the “cannon/lazer/fazer/tower” is not near the target, so instead of creating long bounding-boxes. We just calculate the degrees between the source (cannon) and the target(enemy). And when the cannon is rotated on those degrees it can fire.
Here I will show how a tank can “detect” the enemy. Here’s a quick example and the code will follow:
Hello, This is my latest game named Quizland Conquest. A STRATEGY / TRIVIA GAME, WHERE THE PLAYER NEEDS TO ANSWER TRIVIA QUESTIONS TO PROGRESS AND CAPTURE NEUTRAL OR ENEMY POINTS ON THE MAP. USE YOUR WITS AND DEFEAT UP TO 3 COMPETITIVE A.I OPPONENTS, OR YOUR OWN FRIENDS! … Continue reading →
Hello all, I haven’t posted in a while but this is an effect that I think deserves a place in here. What this effect does is to make tweening of nodes and the lines connected to those nodes move as well. I’m using Phaserjs for this and depending on your … Continue reading →
Vampyre: World at stake A turn based battle game based on the world of Vampyre. A menacing ancient evil is enslaving the country. You are the chosen hero to avenge the people and vanquish the evil once and for all! Buy at: Envato – Codecanyon Free roam to the world map … Continue reading →