Hello all, I haven’t posted in a while but this is an effect that I think deserves a place in here. What this effect does is to make tweening of nodes and the lines connected to those nodes move as well. I’m using Phaserjs for this and depending on your version of the browser it will show as either WebGL or Canvas.
Without any further delay here is the final effect
See the Pen Phaser interconnecting nodes by Michael Dobekidis (@netgfx) on CodePen.
See the Pen Phaser interconnecting nodes x3 by Michael Dobekidis (@netgfx) on CodePen.373
Continue to code break down and tutorial
Phasetips is a tooltip UI component made to be used with PhaserJS game framework.
Download it here or check the source code: https://github.com/netgfx/Phasetips
I just released my PhaseSlider UI component, which is a (duh!) Slider with many options and functionalities, take a look at the Github repo: https://github.com/netgfx/PhaseSlider
View the example here for advanced: http://www.netgfx.co…s/example1.html
or here for basic example: http://www.netgfx.co…ples/index.html
I’m proudly announcing my new game on Codecanyon called Magic Words!
You can view it here: Magic Words HTML5 Game
Is actually two games molded into one pack!
So I was looking for a smart/quick/light way to apply grayscale filter to my images but not by using WebGL.
What I found is that by using Image.blendMode = PIXI.blendModes.SATURATION I could simply create an image in Photoshop and apply that blend to it. This way you don’t have to create multiple grayscale versions of the images but simply add one grayscale and re-apply it when you want.
And here’s how you can do it.
I have released another puzzle/arcade game called Mind the Gap.
Mind the Gap is a puzzle game where the player needs to throw a spinning disk and reach the victory area on the top, while avoiding the blocks.
The game is perfect for desktop and mobile play, and supports click & touch events.
Created with HTML5 canvas and Phaser.io game framework.
- Support for mobile and Desktop
- Ready for launch mobile stores with Phonegap/Cordova
- 20 Levels of increasing difficulty
- All game graphics are included (.psd format)
- Easy config with .json to add infinite amount of levels
I have launched another game on codecanyon which uses Phaser.io at its core, it is an arcade game of sorts like lunar-lander but with a shark… and rockets… and traps and you must never touch the floor, ok its nothing like lunar-lander apart from the low-gravity…
Recently as I was building a new game, I realized that one of the most re-used elements across a variety of games is the “modal”, whether it is a countdown, a message modal or a game-over modal.
So I thought to create a little snippet that would make creating a modal an easier task, with the following script we can create a large combination of either text, bitmaptext or images.
So enough with the presentation, lets see how it looks, in this codepen I created six examples for all tastes.
See the Pen Phaser Modals by Michael Dobekidis (@netgfx) on CodePen.
So let’s see what this script can support.
Lately I have been using Phaser.io as a game framework/engine. And one thing that is quite tedius, is to manage your Sprites and animation frames, it is roughly 40% of your game development time.
However there is one tool that now -that officially supports Phaser- cuts down this time at least by 90%.
View more info or download TexturePacker here: https://www.codeandweb.com/texturepacker
The tool is named TexturePacker and allows the load of all your assets and combines them very conveniently into a single Spritesheet and exports that Spritesheet along with a .json file that “tells” Phaser where to find each frame (based on coordinates on the spritesheet), this is called an atlasJSONHash/atlasJSONArray.
I have attached a video showcasing a very rough export that I will use to create today’s codepen example (see below).
Here is the end result of our game.
See the Pen OPpgZw by Michael Dobekidis (@netgfx) on CodePen.
Continue to see details about creating a Player and animations with atlasJSONHash.
I wish you all happy new year!
Here’s a little codepen made with the gaming framework Phaser.io
See the Pen Christmas 2014, from 7L by Michael Dobekidis (@netgfx) on CodePen.