Hello all, not many hours ago I submited my game for Game-Jam #48 on itch.io. The name of the game is Rabid-Rabit and the theme for the jam was “Mad Science”, the game is a gathering game with a few twists & science!
EDIT: WE WON! View all results here: http://itch.io/jam/js48-1/results
Thanks to all who helped, rated, played! This feels great and gives us strength to do more!
You can find it here: http://itch.io/jam/js48-1/rate/39171
I’m proudly announcing my new game on Codecanyon called Magic Words!
You can view it here: Magic Words HTML5 Game
Is actually two games molded into one pack!
I have released another puzzle/arcade game called Mind the Gap.
Mind the Gap is a puzzle game where the player needs to throw a spinning disk and reach the victory area on the top, while avoiding the blocks.
The game is perfect for desktop and mobile play, and supports click & touch events.
Created with HTML5 canvas and Phaser.io game framework.
- Support for mobile and Desktop
- Ready for launch mobile stores with Phonegap/Cordova
- 20 Levels of increasing difficulty
- All game graphics are included (.psd format)
- Easy config with .json to add infinite amount of levels
Lately I have been using Phaser.io as a game framework/engine. And one thing that is quite tedius, is to manage your Sprites and animation frames, it is roughly 40% of your game development time.
However there is one tool that now -that officially supports Phaser- cuts down this time at least by 90%.
View more info or download TexturePacker here: https://www.codeandweb.com/texturepacker
The tool is named TexturePacker and allows the load of all your assets and combines them very conveniently into a single Spritesheet and exports that Spritesheet along with a .json file that “tells” Phaser where to find each frame (based on coordinates on the spritesheet), this is called an atlasJSONHash/atlasJSONArray.
I have attached a video showcasing a very rough export that I will use to create today’s codepen example (see below).
Here is the end result of our game.
See the Pen OPpgZw by Michael Dobekidis (@netgfx) on CodePen.
Continue to see details about creating a Player and animations with atlasJSONHash.