Last week I launched my first Android Game that is powered by the amazing gaming framework Phaser. It is a reflexes and coordination game.
You can download it for free from Android PlayStore here
You can also learn a bit for the Phaser Game framework from here: Phaser.io
The game source code is now available from Envato Codecanyon here: Okto* @ Codecanyon.
The compilation of the game was done with Adobe Phonegap Build.
I have been struggling with the lack of replay procedures in HTML5 gaming, with flash things were quite easy because we could save all of our game sessions as movies or swf files that could be later on viewed. With HTML5 we don’t quite have that, or it is not as easy. So I was thinking of ways to produce movies from canvas.
And then it hit me… images can produced as urls and canvas can be exported as an image, and what are continuously changing images? A movie!
So I went on and made a codepen about this. And quite frankly it kinda looks awesome. Of course some more brilliant minds than mine could dig into this and help me make it truly useful for all.
So let’s see the pen first. The procedure is as follows:
We click record and move the box around
Then we stop and we watch the movie that was produced.
See the Pen Record & playback for canvas by Michael Dobekidis (@netgfx) on CodePen.
Classic hangman game with a plot twist
Dictionary with over 1800 words
Supports themes, and theme creation
Includes two themes ( blackboard and notepad )
Adaptive design that manages size in different devices
Included video help file for changing Theme
Check how easy it is to change themes:
While making some experiments with a game, I felt the need to add a grid to the background, after much thinking I decided that canvas should be the “best” solutions for this.
See the Pen Create grids by Michael Dobekidis (@netgfx) on CodePen.
Finally I have had some free time and thought to try my luck with Codecanyon, which is a place were authors and coders get to monetize their works and for people to get some high-quality code/themes/templates/apps build-in and ready to go.
So I managed to “transform” my game of Easter-egg-hunting into a framework for gathering games (games where items drop and the player has to collect them) I added some code, removed much, and generalized the core to actually adapt and be manageable through a JS file that the user can alter to create his own game.
The template offers:
- mobile and modern browser support
- media-queries baked inside
- responsive gameplay
- auto pause when the player changes tab or browser loses focus
- highly customizable options like: background, items, gathering image, score, etc…
- High performace even on mobile devices, by using multiple canvases
- And per frame collision detection
So check it out, and buy if you also want to create your own gathering game…
Note: The template uses jQuery, jQueryUI for dragging, and GSAP to manage animation and update functions per frame.
A happy HTML5 game for Easter, it was developed in under 8 hours with JQuery/UI, HTML5 canvas, and TweenMax from Greensock for the rendering and animation stuff.
Background is from April Wallpapers of Smashing Magazine!
Egg graphics are from MediaLoot freebie set of easter-eggs!
Font is Luckiest-Guy from Google web-fonts!
Tweet if you liked it, and feel free to comment here if you have any questions about the implementation or your high-scores!
As always… Enjoy!
One of my latest experiments was to create a fullscreen background with a video, for this I used HTML5 video tag and loaded it on a canvas element.
Although it worked it somehow felt incomplete because it was simply a video as background, it needed some edge add to it, for this I decided to use Pixelate library http://close-pixelate.desandro.com/ and extend it so it supported video as well as images.
Github extension can be found also here:
** Note This example is best viewed with latest Chrome or Webkit browser. **