
Lately I have been using Phaser.io as a game framework/engine. And one thing that is quite tedius, is to manage your Sprites and animation frames, it is roughly 40% of your game development time.
However there is one tool that now -that officially supports Phaser- cuts down this time at least by 90%.
View more info or download TexturePacker here: https://www.codeandweb.com/texturepacker
The tool is named TexturePacker and allows the load of all your assets and combines them very conveniently into a single Spritesheet and exports that Spritesheet along with a .json file that “tells” Phaser where to find each frame (based on coordinates on the spritesheet), this is called an atlasJSONHash/atlasJSONArray.
I have attached a video showcasing a very rough export that I will use to create today’s codepen example (see below).
Here is the end result of our game.
See the Pen OPpgZw by Michael Dobekidis (@netgfx) on CodePen.
Continue to see details about creating a Player and animations with atlasJSONHash.





