ThreeJS camera control with TweenMax

Recently I started exploring the world of 3D, I mostly wanted to work in a familiar environment so I chose ThreeJS an excellent framework for 3D construction/animation with javascript. And of course I wanted to inject my favorite tool for javascript animation TweenMax.
So after a few examples and documentation reading I came up with a very simple example/tutorial of how to control various aspects of the camera in 3D space using TweenMax to animate properties and end-values.
For this example I also used the extremely helpful threejs boilerplate

You can view a DEMO here

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